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EA shuts down Visceral

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26-11-2019 22:52:34 Mobile | Show all posts |Read mode
                                                                        EA has announced that it’s shutting down Visceral Games, the studio best known for developing the Dead Space series of games and Battlefield Hardline. Visceral was in the middle of work on an upcoming Star Wars title, which EA says will live on in some form, with EA Worldwide Studios and EA Vancouver taking over development.                                Click to expand...       
And it doesn’t sound too promising for the title they were working on...
                                                                        According to EA executive vice president Patrick Söderlund, Visceral’s take on the Star Wars title would have been a “story-based, linear adventure game,” which the company has decided needed to be shifted toward a “broader experience.”                                Click to expand...       
It seems like, in typical EA fashion, that they want to push for some kind of multiplayer in all their games, which the Visceral Star Wars title most likely wouldn’t have had.

What’s wrong with having a strong, single player, story driven game?!

EA shuts down Dead Space studio Visceral, but its Star Wars game is still alive

https://kotaku.com/ea-shuts-down-visceral-games-1819623990

Not everyone wants to play multiplayer or shared world games.
There are still a lot of people who want an isolated single player experience without some kind of tacked-on online mode.

I guess this also completely kills the possibility of any future Dead Space games too.
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26-11-2019 22:52:35 Mobile | Show all posts
This is a shame - Visceral spent most of it's life producing licensed shovelware for EA during the 2000's, but then they made Dead Space - and followed it up with Dead Space 2 - and proved to the whole industry that they knew how to make good games... and now EA's killed them just as they got going.

It's frustrating as Visceral really were messed about by EA here. EA forced them to put micro-transactions into DS3 that no one asked for; they forced Visceral to work on Army of Two: The Devil's Cartel with EA Montreal, a game no one asked for and sold and reviewed badly, and they finally forced them to produce an unnecessary Battlefield spin-off that no one asked for.

Visceral really didn't have a chance. The fact EA renamed them from EA Redwood to Visceral after Dead Space's release showed that they wanted to become their brand, a mark of quality for people to get behind and trust, but I guess EA changed it's mind.
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