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Author: bilbosmeggins

The future is mobile.

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2-12-2019 05:39:55 Mobile | Show all posts
There's no doubt in my mind that VR will eventually go mainstream but it's going to take time.

Nobody in their right mind has expected VR to go mainstream in three years, Zuckerberg said 5, 10 or maybe even 15 years before it happens.

As with everything else content is what's going to drive adoption, generally every new media that the porn industry adopts becomes successful - VHS videos, DVDs and Blu-rays were all successful due to widespread support from the porn industry and VR will be exactly the same.

People tend to forget that gaming and porn are only minor parts of VR use, we also have social media, sports events, films, education, training and general work/office adoption too.

Like I've said in a previous post VR is too big for it to die off. If Valve stop manufacturing and selling VR headsets tomorrow there'll always be someone else ready to jump in with a new headset.
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2-12-2019 05:39:55 Mobile | Show all posts
Its easy for us on the inside to look out and expect everyone else to follow suit. But we had the 3DTV phase that was supported by nearly every motion picture studio and TV manufacturer. 3D movies brought a whole new level of emmersion yet when it came to home adoption the general public didn't buy it.

Now here we are all over again expecting the general pubic to adopt VR. Theres no question we love VR and see its merits the same way enthusiasts saw 3D movies. But I just don't see whole swaths of society clamering to buy it. Sony Play Stations only sold 80million PS4s world wide yet we live in world were the population is 7 billion. Why would we expect VR to be more popular than Play Station?

My view on Mobile VR is not a bash on Oculus, it's a look on the posibility of VR becoming more popular than the most popular gaming system which in the grand scheme of things isn't that popular. After all the evidence of years of 3DTV, DK1, DK2, Rift, Vive, GO, Focus and all the bits inbetween theres never to my knowledge been a huge upswing in VR sales.

After 3 years of price drops the Steam Hardware Survey shows PCVR adoption still below 1% of all users. 100% still use Monitors. It would take another 30 years at its current rate of growth to hit just 10%. Are we going to bash this arguement until then? because I don't think I'll be alive in 30 years.

So when we get so heated over whos better than who, its all just a storm in a teacup imo.

I'm all open to Quest being a success - good on Oculus and Facebook for doing a great job. If people go back to the other Forum I never had a bad thing to say about Santa Cruz I always said it was the best way forward for Oculus rather than a closed eco system on PC. But do I see Quest as a mass market product? no. VR in my mind will always be for a proportion of the gaming market and gamers make for a small proportion of the population.
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2-12-2019 05:39:55 Mobile | Show all posts
You're too focused on gaming. 3D TV failed for a few reasons:

1) It wasn't 3D, it was effectively 2.5D.

2) The porn industry didn't support it.

3) The video game industry, apart from a few titles here and there, didn't support it.

4) 3D TV would NEVER have got down to a sub $100/£100 price for mainstream consumer adoption.

5) There were no office and training opportunities.


3D TV couldn't be more different than standalone VR.
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2-12-2019 05:39:55 Mobile | Show all posts
Not really too focused on gaming because I included GO. Oculus themselves said 80% of people who’s buy GO do it for movie watching but I’m sure Porn comes into that at well. If you look on Amazon - Vive outranks GO so the conclusion you have to make is price and Porn has had no affect on sales.
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2-12-2019 05:39:56 Mobile | Show all posts
sigh - come on people. Stay on topic will you.
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2-12-2019 05:39:56 Mobile | Show all posts
I have given atmos a week off from posting here, in the hope that he can take the time to reflect etc.

I would urge others too to please utilise the ignore function if necessary.

I'm not going to put up with any more infighting, it makes you and the forum area look bad and I'm certain none of us want that.

Please get back on topic consistently and there'll be no reason for me to bring the mod-hammer here again.
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2-12-2019 05:39:56 Mobile | Show all posts
Kind of crazy man. I think in this case, he was raising really valid points from non Oculus-quest tinted glasses. He actually made me realise just via debate and discussion that for the Rift S or Index to appeal to the mass market, it will need an associated console sold with the device because GamingPC-uptake from the public is still low despite the myriad of benefits it offers over console gaming.
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2-12-2019 05:39:56 Mobile | Show all posts
Thanks for the input. He does raise many valid points very often, but this isnt an isolated incident where the bad outweighs the good. Anyway, its done now and he can ask for a second opinion if necessary and I have indeed pointed him in that direction.
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2-12-2019 05:39:56 Mobile | Show all posts
I think locomotion issues and motion sickness is a big barrier to mainstream VR uptake.
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2-12-2019 05:39:56 Mobile | Show all posts
Nope. Motion sickness and locomotion issues won't be involved in mainstream VR adoption because mainstream VR adoption for the average household won't involve playing video games.

Mainstream VR adoption will involve use in the workplace and non-gaming entertainment at home.
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