Author: Synchro

HTC Vive VR Headset for Steam

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2-12-2019 05:35:51 Mobile | Show all posts
The thing that worries me about this is VR in general was originally pitched as something that's affordable that anybody can get into for £200 - £300.  From speaking to people about the Vive, this is looking more like something that's going to be £1000 - £1500 and require a decent setup to have it all running right.

Much as I want to get one of these.... really badly, I dont think I could warrant that much.
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2-12-2019 05:35:52 Mobile | Show all posts
Where do you get £1000  from?  Can't really see them selling it for that as they'll be competing with the Oculus no?
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2-12-2019 05:35:52 Mobile | Show all posts
A couple of us spoke to some of the Reps at Eurogamer, they weren't providing specifics, that's the kind of price range they were hinting at.  

All honesty mate, I'm really hoping they've got it wrong and its somewhere in the £300 - £500 range with all the bits you need.

One cool thing, the other thing they mentioned was HTC are wanting to get this out to market before the Rift.. This year was mentioned.
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2-12-2019 05:35:52 Mobile | Show all posts
£300 to £500 is what I'm expecting. Anymore than that and I'll hold fire to see what Oculus can offer.
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2-12-2019 05:35:53 Mobile | Show all posts
I thought those figures were including the £1000 PC needed to power it?
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2-12-2019 05:35:53 Mobile | Show all posts
That makes alot more sense!
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2-12-2019 05:35:54 Mobile | Show all posts
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2-12-2019 05:35:54 Mobile | Show all posts
I could well be wrong (often am) but I am beginning to think this is going to be delayed (much like previous steam hardware - steam box in 2014???? yeah right!)

Surely if it was on schedule the final consumer product would have to be in manufacture now, and therefore valve/HTC would have shown it off by now...... either that or the current dev kit IS the final design of course, in which case the rift CV1 is WAY better designed in terms of ergonomics.

I am beginning to think no one will be getting a final release one this side of xmas, and they will not be in full release until spring next year, essentially losing any time advantage over the rift.
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2-12-2019 05:35:55 Mobile | Show all posts
Yeah I've drifted back to Rift anyway - as none of the racing games have even hinted at Vive support. Assetto Corsa has not confirmed work to support 0.7, Project CARS supports 0.7 and general consensus on the rFactor2 forums is that support will come with the release of CV1.
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2-12-2019 05:35:55 Mobile | Show all posts
I suspect anything on Steam with an interest in VR will support the Vive. Valve have sent the key developers hardware already and they are very good at offering help for free behind the scenes to ensure Steam stays the PC gaming home. Valve know full well that content is key and can exploit established working relationships with content creators that Oculus / Facebook just can't.

So long as its priced sensibly
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